Sensation & Perception
- sensation → stimulation of sensory neurons
- transduction → conversion of physical signals to neural signals
- perception → organize & interpret signals, make sense of them
A) 🧠 Psychophysics
- data reduction
- only set up to process small fraction of possible information & data
- ex; smells, light, taste, etc
- sensory adaption
- importance of NEW info
- absolute threshold
- subliminal perception
B) 👁️ Vision
- cornea → tough clear membrane over eye
- pupil (iris) → colored part & opening (black) part of eye
- lens → focuses image
- retina (fovea) → thin membrane where seeing happens - point of central focus
- photoreceptors → where seeing starts
C) 👀 Rods vs cones
- cones → sharper vision, color, high light
- densely packed in fovea
- don’t work when it’s dark
- rods → no color, edges less sharp, low light, sense movement
- none in fovea - dominate peripheral
D) 🌈 Color vision
- signals with the cones
- young helmholtz trichromatic
- three types (red, blue, & green)
- color blindness
- absence of one of the cones
- opponent process theory
- after-images >> cone fatigue
E) 🌗 Dark / Light Adaption
- dark to light vs light to dark
- pupils constrict quickly / pupils dilate slowly
- rods “shut down” quickly / rods build up slowly
- dark... mostly “rod-vision”
F) 👁️ Vision continued
- receptors →
- bipolar cells →
- optic nerve →
- optic chiasm →
- occipital cortex → where the information is funneled to
G) 🧠 Visual pathways in the brain
- ventral → mentally & cognitively deciding what is it
- names the object & emotional significance
- temporal lobe (memory & emotion)
- dorsal → where & how
- location & movement of object
- how to locate, avoid, grab
- parietal lobe (orientation)
H) 👓 Visual perception
- perceptual organization (Gestalt)
- figure vs ground
- what’s important & what’s background info → first task
- organizational grouping Gestalt
- nearness
- close things grouped together
- similarity
- similar things grouped
- continuity
- similar patterns go together
- closure
- see wholes, not pieces
I) 👓 Depth perception
- binocular → true depth perception - only goes a few yards
- brain creates perception of depth
- mule depth perception → seeing in 3d
- based on stereoscopic vision (retinal disparity)
J) 👁️ Monocular cues
- general sense of where object is
- doesn’t depend on two eyes
- linear perspective
- relative size
- relative height
- far away = higher on horizon
- overlap & interposition
- blocking other objects
- relative clarity, brightness, texture
K) 👁️ Perception & Attention - Data Reduction cont.
- perceptual sets & expectations
- selective attention & sensory adaptation
- what do I really need to focus on
Hearing
- parts of the ear
- outer ear
- ear drum → vibrates when sound hits it
- auditory ossicles → pushed back & forth from vibration
- hammer & anvil
- oval window → where waves start
- cochlea → waves go in & out
- basilar membrane → lines the cochlea
- hair cells (neurons) → wave hits it, it snaps & neurons fire
- semicircular canals → help with balance
Pitch
- separates high & low (place code)
- high → short & fast
- low → long & slow
- pitch effects place on basilar membrane which corresponds to place on auditory cortex
- temporal code (ion frequency)
- rate of neural firing
Hearing loss
- one of our weakest senses - hasn’t evolved
- conductive hearing loss
- damage to the parts & to the hair nerve cells
- ex; hunters notch - can become deaf to a singular sound
- hearing aids
- sensorineural (nerve) deafness
- typically born with or develops
- signal not getting from cochlea to brain
- cochlear implant
Senses
Issues with restored senses
- perception is a learned task
- forming & rewiring neural nets
- when young, our brain is very flexible
- problems with restoring senses at older ages
Touch
- three separate systems
- pressures
- textures
- patterns
- thermoreceptors
- hands & face have most receptors
Pain
- separate sets of neurons
- diverse in triggers & receptors
- have pain receptors internally & externally
- ability to sense pain keeps us alive
- pain is something our mind creates
- ex; phantom limb pain
- ex; referred pain
Pain control
- OTC’s block some neurotransmitters
- opiates (including endorphins) block signals
- gate theory → acupuncture interferes with the signal
- distraction, relaxation, positive thoughts
Smell & Taste
- least important & understood
Learning Theories
- definition of learning
- enduring changes in behavior due to experience
- learning, behaviorism, conditioning
Behaviorist perspective
- psychology = science
- based on observations
- psychology should focus on observable behavior
- extreme: nothing but behavior matter
Conditioning = basis of learning
- learning or associating
- classical → associating 2 stimuli
- operant → associating responses & consequences
Classical conditioning vocab
| Term | Definition |
|---|---|
| US | unconditioned stimulus |
| CS | conditioned stimulus |
| UR | unconditioned response |
| CR | conditioned response |
- classical conditioning → neutral stimulus (CS) evokes a response (CR) after being associated w/a stimulus (US) that naturally evokes the response (UR)
Classical conditioning - other examples
- phobias
- ex; little Albert → gave a child a stuffed animal, every time he’d reach for it, a loud noise would play - eventually he was terrified of the stuffed animal
- aversions
- “food allergies”
- likes & fetishes
Classical conditioning graph
acquisition (CS + US) → extinction (CS alone) → spontaneous recovery of CR → extinction (CS alone)
pause
Stimulus generalization
- stimulus similar to CS elicits response
Discrimination
- distinguish between stimuli
Higher order conditioning
- another CS paired to original CS
Aversive or counter conditioning
- pairing new US to old CS to change the CR
Example
- old: CS (cigs) → CR (feel good)
- new: CS (cigs) + US (shock) → UR (pain/avoid)
- finally: CS (cigs) → CR (pain/avoid)